[Blabber] suggestions for making Kinect work w/Mac?

Guan Yang guan at yang.dk
Mon Jun 18 21:09:06 EDT 2012


Try to see if this binary works. 


On Monday, June 18, 2012 at 20:37 , SuperLuckyCat wrote:

> Can you post it or email it to me so I can give it a try? Even if it doesn't run, I'm curious to see if I have some other issues with openFrameworks.
> --Crystal
> 
> 
> 
> On Jun 18, 2012, at 8:34 PM, Guan Yang wrote:
> 
> > I did a lot of aggressive search-replace to make it match the newest version of openFrameworks.
> > 
> > 
> > 
> > On Monday, June 18, 2012 at 20:32 , SuperLuckyCat wrote:
> > 
> > > Did you do anything special to get it to work? 
> > > --Crystal
> > > 
> > > 
> > > 
> > > On Jun 18, 2012, at 8:30 PM, Guan Yang wrote:
> > > 
> > > > I managed to compile it, but there is some weird memory management bug.
> > > > 
> > > > 
> > > > 
> > > > On Monday, June 18, 2012 at 19:11 , SuperLuckyCat wrote:
> > > > 
> > > > > I was wondering about that. None of the other Open Frameworks examples will build either. Most of them seem to have similar problems relating to QuickTime, though, unlike KJ, which was all over the map. I tried building it from a bunch of different directory locations (in Xcode, not Terminal) with no luck. I'm not clear on how the whole #include thing works and how much file paths matter.
> > > > > --Crystal
> > > > > 
> > > > > 
> > > > > 
> > > > > On Jun 18, 2012, at 7:07 PM, Guan Yang wrote:
> > > > > 
> > > > > > I think the main issue with KinectJesture is that the new version of openFrameworks moved a bunch of files around and it hasn't been updated. I'll try to see if I can update it for the latest openFrameworks.
> > > > > > 
> > > > > > 
> > > > > > 
> > > > > > On Monday, June 18, 2012 at 18:29 , SuperLuckyCat wrote:
> > > > > > 
> > > > > > > I haven't tried the Dance Central yet, but I've got it!
> > > > > > > My 12 year-old nephew got me hooked on Fruit Ninja. It's simple, but super fun and makes great slashing noises. And no virtual animals, human or otherwise, are harmed.
> > > > > > > I wish there was a gesture-based Virtua Fighter; that would rock.
> > > > > > > 
> > > > > > > I have a school assignment to do usability testing on a gesture-based interface. I could have finished over a week ago if I had just done some iPad app, but no -- Crystal thinks she can learn how to do enough programming to run some open source software that is (from comments) clearly not the most stable, and over a year old, to make the Kinect act as an input device for her laptop. I'm not programming anything - that is way beyond my skills at this point. KinectJesture is supposed to allow you to do things like open & close your hand to click, swipe in the air to move through apps, and other nifty non-mouse, non-touchpad stuff. I tried building it in Xcode and got 999+ errors (!). Now I'm trying to find something that uses freekinect that is simple and WORKS -- I'm out of time to noodle around learning Terminal and Xcode for now.
> > > > > > > 
> > > > > > > --Crystal
> > > > > > > 
> > > > > > > 
> > > > > > > 
> > > > > > > On Jun 18, 2012, at 6:19 PM, Justin Levinson wrote:
> > > > > > > > Clearly, you've never been hooked on Dance Central. 
> > > > > > > > 
> > > > > > > > No shame in my game.
> > > > > > > > 
> > > > > > > > On Mon, Jun 18, 2012 at 6:14 PM, Kenneth Gutierrez <kennypg at gmail.com (mailto:kennypg at gmail.com)> wrote:
> > > > > > > > > I gave away my Wi in digest after learning the kind of games I had expected them to develop didn't exist and at the time, weren't even on the drawing board as far as I could gather from Wi discussion forums.
> > > > > > > > > 
> > > > > > > > > If there was an immersive video game that provided a workout for more than my thumbs, I doubt I'd do much else.\
> > > > > > > > > 
> > > > > > > > > We'll see with the Kinect, but I still haven't given up on the conspiracy theory. Buff geeks could pose a threat to the entire established social order. 
> > > > > > > > > 
> > > > > > > > > - Kenny
> > > > > > > > > 
> > > > > > > > > 
> > > > > > > > > On Mon, Jun 18, 2012 at 6:09 PM, Daniel Packer <dp at danielpacker.org (mailto:dp at danielpacker.org)> wrote:
> > > > > > > > > > While I can't speak to the Kinect games, a quick google search turned
> > > > > > > > > > up two popular sword based games for Wii:
> > > > > > > > > > 
> > > > > > > > > > The Legend of Zelda: Twilight Princess
> > > > > > > > > > http://www.amazon.com/o/ASIN/B000FQBPCQ/182-7508870-3409463?SubscriptionId=0N1YGFKC9QHMHQ9QTDR2
> > > > > > > > > > 
> > > > > > > > > > Red Steel
> > > > > > > > > > http://www.amazon.com/o/ASIN/B000G7PMX2/182-7508870-3409463?SubscriptionId=0N1YGFKC9QHMHQ9QTDR2
> > > > > > > > > > 
> > > > > > > > > > I don't know if either caused the players to break a sweat but the
> > > > > > > > > > Zelda game is super popular. The possibilities for the Kinect seem
> > > > > > > > > > greater, especially if combined with an accelerometer based controller
> > > > > > > > > > like the wii. I bet there's more of a selection out there than you saw
> > > > > > > > > > when last you searched.
> > > > > > > > > > 
> > > > > > > > > > If someone could make a really good series of adventure games using
> > > > > > > > > > vision/accelerometer input it would probably sell quite well, I'm
> > > > > > > > > > guessing.
> > > > > > > > > > 
> > > > > > > > > > I'm curious what Crystal came up with too.
> > > > > > > > > > 
> > > > > > > > > > DP
> > > > > > > > > > 
> > > > > > > > > > On Mon, Jun 18, 2012 at 5:59 PM, Kenneth Gutierrez <kennypg at gmail.com (mailto:kennypg at gmail.com)> wrote:
> > > > > > > > > > > Pardon the naive contribution (I had to Google Kinect); but when it did, it
> > > > > > > > > > > brought back memories of my horrible disappointment with the Nintendo Wi. As
> > > > > > > > > > > an overweight shut-in, I thought that video-game developers were finally
> > > > > > > > > > > going to start creating immersive adventure games you would have to break a
> > > > > > > > > > > sweat and get into shape in order to play.
> > > > > > > > > > > 
> > > > > > > > > > > Never happened. The exercise 'games' were for some inexplicable reason, made
> > > > > > > > > > > to look like virtual aerobics and Yoga classes.
> > > > > > > > > > > 
> > > > > > > > > > > I was so bemused, I started thinking there was a conspiracy to keep geeks
> > > > > > > > > > > out of shape. Why couldn't they make games with story lines that involved
> > > > > > > > > > > sword-fighting and running and jumping to attack or flee enemies, etc? Made
> > > > > > > > > > > no damn sense.
> > > > > > > > > > > 
> > > > > > > > > > > So what were you thinking of doing with the Kinect?
> > > > > > > > > > > 
> > > > > > > > > > > - Kenny
> > > > > > > > > > > 
> > > > > > > > > > > On Mon, Jun 18, 2012 at 1:51 PM, SuperLuckyCat <crystal at superluckycat.com (mailto:crystal at superluckycat.com)>
> > > > > > > > > > > wrote:
> > > > > > > > > > > > 
> > > > > > > > > > > > Hi all, I've been trying for a week to get the Kinect to do something
> > > > > > > > > > > > interesting with my Mac for a school project (due this evening, yikes!).
> > > > > > > > > > > > I've tried KinectJesture (https://github.com/hagino3000/KinectJesture),
> > > > > > > > > > > > which wouldn't compile correctly in Xcode. I looked at MITs ROS
> > > > > > > > > > > > (http://www.ros.org/wiki/), which is geared towards Ubuntu -- tried putting
> > > > > > > > > > > > Ubuntu on my OSX 7 laptop but the dual operating system option didn't seem
> > > > > > > > > > > > to work. And I've been working on installing Open Kinect using Homebrew
> > > > > > > > > > > > (http://openkinect.org/wiki/Getting_Started#Homebrew), but am stuck at
> > > > > > > > > > > > glview not being found.
> > > > > > > > > > > > 
> > > > > > > > > > > > No doubt all or most of my problems are due to being almost utterly
> > > > > > > > > > > > clueless about working with open source software. Any suggestions for
> > > > > > > > > > > > something simple to try? Not a game, has to be some other type of
> > > > > > > > > > > > interactive use that takes user commands.
> > > > > > > > > > > > 
> > > > > > > > > > > > --Crystal
> > > > > > > > > > > > 
> > > > > > > > > > > > 
> > > > > > > > > > > > 
> > > > > > > > > > > > 
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> > > > > > > > > > > --
> > > > > > > > > > > Why in the world are we here? Surely not to live in pain and fear.
> > > > > > > > > > > 
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> > > > > > > > > -- 
> > > > > > > > > Why in the world are we here? Surely not to live in pain and fear.
> > > > > > > > > 
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